﻿/*
 * Rappelz: Endless Odyssey - The first free open source Rappelz server emulator
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Rappelz.GameServer.Network;
using System.Data.Common;
using System.Data;
using Rappelz.GameServer.Network.GameClient;

namespace Rappelz.GameServer.Database
{
    /// <summary>
    /// DBLoader_AuctionCategory
    /// </summary>
    public class DBLoader_AuctionCategory : IDBProc
    {
        GameDBManager db;
        public BaseObject m_CBObject = null;
        private enum DBFields : int
        {
            AccountId = 0,
        }

        public DBLoader_AuctionCategory(GameDBManager dbManager)
        {
            db = dbManager;
        }

        public void SetCB(BaseObject obj)
        {
            m_CBObject = obj;
        }

        public void RunCB()
        {
            if (m_CBObject != null)
                m_CBObject.onEndQuery();
        }

        public bool onProcess()
        {

            DbConnection conn = db.CreateConnection();
            DbCommand cmd = conn.CreateCommand();

            cmd.CommandText = "select * from AuctionCategoryResource";
            cmd.CommandType = CommandType.Text;

            conn.Open();
            int count = 0;
            try
            {
                DbDataReaderTypeCastHelper dr = new DbDataReaderTypeCastHelper(cmd.ExecuteReader());
                while (dr.Read())
                {
                    int category_id = dr.GetInt32(0);
                    int sub_category_id = dr.GetInt32(1);
                    int name_id = dr.GetInt32(2);
                    int local_flag = dr.GetInt32(3);
                    int item_group = dr.GetInt32(4);
                    int item_class = dr.GetInt32(5);

                    if ( (GameRule.nCurrentLocalFlag & local_flag) == 0 && (sub_category_id == -1 || category_id != -1))
                    {
                        AuctionManager.Instance.RegisterAuctionCategory(category_id, sub_category_id, item_group, item_class);
                    }
                    count++;
                }
            }
            catch (System.Data.SqlClient.SqlException e)
            {
                Globals.Log.Warning("Can't load AuctionCategoryResource database, Sql string: {0}", e.Message);
            }
            catch (Exception ex)
            {
                Globals.Log.Error("DBLoader_AuctionCategory.onProcess Exception: {0}", ex);
            }
            conn.Close();

            AuctionManager.Instance.FinalizeAuctionCategory();
            Globals.Log.Info("Total {0}/{1} AuctionCategoryResource loaded...", AuctionManager.Instance.GetAuctionItemCategoryCount(),count);
            return count != 0;
        }
    }

}
